Wildermyth is Fantastic Tactical RPG You Probably Haven’t Heard Of

A game that released on Steam in November 2019 by a smaller independent studio, Wildermyth is a game you may not have heard of. That’s okay, because I’m here to tell you that it’s fantastic, and deserves a look and your time.

The game takes you through variable-length campaigns, during which your characters will face tough choices, suffer grievous injuries, and some may even perish forever. Their sacrifice will not be in vain, though, as you’ll be able to recruit other companions to take their place and hopefully carry on their legacy. Battles take place over a series of turns, where the player is able to choose varied actions for their characters to perform, all-the-while attempting to defeat a myriad of magical and mystical creatures. The end of battles tallies the enemies defeated, distributing experience to each character that may level them up. When that happens, players are able to choose a new active or passive skill for that character, shaping how they play. I was always excited when this happened, and you notice impactful differences in that character’s abilities, damage output, or accuracy the very next battle.

Players engage those battles by taking back sections of the world map, where they can build stations to provide additional resources, or race through to the finish. Though that takes less time, it is unwise to rush to a final battle without being properly equipped, since the enemies and game A.I. aren’t pushovers. Before, and even sometimes during battles, players will have to make character-based decisions. Should we rush into battle head-first, or should we wait for the enemy and attempt to ambush them? Some of these will have percentages of success, while others might not be as apparent. Regardless, they are interesting, and help give the characters a personality of their own and help the game feel unique to that campaign. Occasionally, there will be a side quest available for a character. I highly recommend pursuing these, even if it means you might encounter tougher enemies because of it. It adds even more variety to the gameplay, and could result in permanent changes (see the wings on Kai Stormbringer as a tangible example).

Enemies will receive buffs depending on what choices you make during battle. These normally occur after a battle is completed, but can be initiated once a timer on the world map reaches zero. The enemy upgrades after battles can be as simple as adding 25% more health to a particular enemy, to introducing completely new and deadly abilities. The ones initiated on the world map may be negated by spending Legacy Points (which you earn from side quests and some options during battle). If you do not negate the upgrade or don’t have enough Legacy Points at that time, the upgrades are applied and the enemies grow stronger. This adds a risk/reward factor to exploring everything in the world map. Traveling takes time in the game, so trying to search every area and build up defenses will also expose the characters to stronger enemies as the campaigns progress. It’s your choices as the player, so choose wisely. Your characters’ lives are always on the line.

Upon completing all objectives on the world map, you’ll complete the chapter, and move to the next one. I was able to complete the first campaign, going through three chapters and taking around three hours to complete. At the end, the choices character’s made influence the story you are giving, with some characters going on more grand adventures, settling down with a character they grew feelings for during the story, or any one of a number of other outcomes. Better yet, you are able to bring their legacy and character into subsequent playthroughs of other campaigns. You can also take a look at the characters you’ve completed a campaign with from the main menu by visiting your legacy option. I couldn’t help but click on them and reminisce about the adventure we had just completed, and look forward to seeing them pop up again to aid weary warriors fighting to save their land.

Overall, Wildermyth was a massively pleasant surprise. I love the stories you are presented, the way you are able to shape the story into somethin unique, and the engaging battle system. I’m currently knees-deep in my second campaign, and am going to jump right back in after this article to see what shenanigans my rural heroes will find themselves in. According to Worldwalker Games’ official site, Wildermyth is also available on itch.io.

Tips and Hints For Dead Cells

Because of how great it is, and the fact that the game can be very challenging at times, I’m here to provide you with some tips to get started.

Author: Nathan Doverspike

Dead Cells is a game that successfully mashes numerous characteristics together, and it has the potential to reach players who normally might not give it a shot because of that. It’s a game with beautiful 3D turned 2D graphics boasting roguelite elements, responsive action, satisfyingly quick platforming, and rewarding exploration all tied into an affordable yet deep game. This is one I can see myself picking up years from now and still admiring the art style and game-play as much as the day I bought it. Because of how great it is, and the fact that the game can be very challenging at times, I’m here to provide you with some tips to get started.

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Legendary weapons are definite game-changers.

Play To Your Strengths

As you can see from the image above, I had a wide variety of weapons equipped that particular run (I made it to the final area on that run, only to be obliterated within the first couple rooms). What saved my bacon the most is the mutation that lets you revive once in the even that you die. This is so handy during boss fights or areas where enemies get the jump on you. Also, being able to regain health from defeating enemies (you’ll be doing that quite a lot once you get to a certain point in a run) is invaluable in staying alive. However, there are plenty of other mutations and weapons other than the ones I have pictured that may work better for your play style. There are mutations that allow you to do a massive amount more damage if you are near a trap, and one that reduces the time to deploy your traps. Those combined also can be a lethal combination. Finding the right weapons, mutations, and traps is crucial in progressing in Dead Cells.

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Just keep swimming, just keep swimming!

Exploration Is Your Friend

Some of the most satisfying moments I’ve had in Dead Cells involve pushing deeper and deeper into areas, knowing that in an instant my run could be over with one mistake, and bathe in rewards from a newly discovered chest that spits out a legendary weapon. This is just another aspect that this game nails: exploration is rewarding and can be crucial to extending runs. Chests provide rewards that can help you unlock new upgrades, give you a weapon that you desperately need, or even curse you until you complete a specified task to list that curse. You can also find more power scrolls the deeper you delve into areas, so always being on the lookout and checking the map will also help keep you alive longer.

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Persistence Will Pay Off

There were certainly times while playing Dead Cells that it feels like I’m getting nowhere. Then I complete an area and am able to dump the cells I earned into unlocking a new mutation, or the ability to get a random starting weapon on subsequent runs, and I remember that this game demands persistence . It even gives you not-so-subtle hints that you will be doing the same run over and over for eternity. Once I accepted that I will be seeing the prison and toxic sewers quite a bit, I focused more on learning how each weapon functions, and how the levels are semi-randomly built on each run. Persistence has been paying large dividends, and I am reaching the final and next to last area quite often, meaning my runs are lasting one to two hours instead of fifteen or twenty minutes. If you reach the point where you feel you aren’t making much progress, keep pushing forward and you’ll realize like I did that eventually you’ll beat down that virtual brick wall with enough punches.

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The art in this game is so beautiful, it makes the repeated areas wear less on players.

When In Doubt, Switch Your Route

There isn’t a singular path to the end of Dead Cells. The branching paths mean that you could potentially beat the game in an earlier run without ever seeing whole areas of the game. That also means that you have the freedom to take a path and avoid certain areas that may prove more difficult than others. For example, earlier on in my time with Dead Cells I was having difficulty beating the Black Bridge. So, with the new ability to use teleportation coffins, I chose to go through the Ossuary. Granted, that run ended quite abruptly and I eventually went back to the Black Bridge and beat it on the following run, but it just serves as a good example of how you can change the way you reach the final area to suite your personal gaming strengths.

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Finding the best path is challenging but oh so satisfying.

Mutations Are A Game-Changer

Finding the perfect combination of mutations for your runs can do wonders for helping you push farther and farther each run. Personally, I found getting the mutation that allows you to revive once after dying a great pickup as your first mutation, followed by necromancy (you gain health each time you kill an enemy), and finish it with the 30% health boost. This all allows me to tank bosses, while letting me come back from death once if I make a huge mistake or get mauled by an elite enemy encounter. The other abilities I recommend trying are the ones that give you extra damage for being near a trap and the one that reduces your trap cool-down.

Bonus Tip: Freeze Weapons Are Killer

Just a quick tip for making the most out of your runs: have a weapon that freezes enemies. This can be a bow (freeze bows are awesome) or the freeze grenades. As long as you have a way to slow down quick enemies like the Clocktower boss and any elite enemies that can teleport once you take half their health, you’ll have a much easier time pushing forward and finding new permanent abilities.

Super Duper Bonus Tip! My Favorite Weapon and Skill Combinations

The war spear, infantry crossbow, repeater crossbow, and frantic blades are my favorite weapons and the ones that I reached the final boss using.  If combined with a mutation that powers your melee power when damaged or drink a health potion, you become a literal tank late in runs. The crusher, ice grenade, and any trap that fires projectiles combined with the trap cooldown mutation or one that boosts your damage near a trap are also very helpful.

Hope these hints help you along the way. Knowing which weapons, mutations, and abilities work best for you will undoubtedly be the difference between making a long run and returning as a corpse five minutes in. Now, if you’ll excuse me, I need to farm some more dead cells and end the cycle.

Cat Quest 2 Announced, Coming 2019

I loved the first game, so the addition of these welcome features means this should be a treat for cat and dog RPG lovers alike when it releases in early 2019

Author: Nathan Doverspike

One of my favorite RPGs of 2017 is getting a sequel. The Gentlebros, creators of the feline themed RPG that came out on Steam, PS4, Xbox One, Switch, Android, and iOS as well, announced via their Twitter profile they are currently creating the sequel titled Cat Quest: The Lupus Empire.

In the release trailer, the addition of dogs is shown, as well as couch coop! I loved the first game, so the addition of these welcome features means this should be a treat for cat and dog RPG lovers alike when it releases in early 2019.

Omensight Review- More Fight Than Sight

Maybe it was the self-propelled hype, but after the six hours I spent with Omensight, I was left slightly underwhelmed with the overall mystery behind the gameplay.

Author: Nathan Doverspike

Disclaimer-Copy was obtained through purchase, not provided by developer.

As someone who loves mystery games, but isn’t necessarily the best at them, I knew I had to pick up Omensight by Spearhead Games the night it released. I thoroughly enjoyed Murdered: Soul Suspect, even if others didn’t share that sentiment. Maybe it was the self-propelled hype, but after the six hours I spent with Omensight, I was left slightly underwhelmed with the overall mystery behind the gameplay.

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You’ll become very familiar with this screen as you progress through the story.

Omensight is a game where you are the harbinger, a being sent to prevent the end of the world caused by the evil entity Voden. Akin to games like Sexy Brutale, you follow different characters throughout the final day, unlocking more clues to the nature of the apocalypse each time. At the end of each day you are given the opportunity to upgrade your character with the experience you gain from that day, as well as learn new moves and eventually even reduce the overall damage you receive during combat. On the normal difficulty, I found that combat became a breeze after just a few upgrades, which is a shame because this game is about 85% combat and 15% figuring out the next path to take.

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This is where you can see what clues you’ve uncovered.

This wouldn’t normally be a big gripe, but there is very little mystery to actually put together. A character at the hub area between days will just tell you where to go next after you compete a day, completely removing any sense of discovery the player could feel. I have no problem with hints if I ask for them but being spoon fed the plot in a game that calls itself a “mystery” game seems detrimental to the whole concept of the title.

Speaking of gameplay, it’s worth noting that I enjoyed the locations you visit and how they change as the end of the game draws near. Lush forests become overrun with glowing purple decay; statues crumble. These areas are fun to explore the first couple times through, but do become stale towards the end. The game offers you the option to skip to the critical point in a day with each character, and that is a welcome change over their previous game, Stories: The Path of Destinies. Unlike that title, it does cut out a lot of the fluff at the expense of not filling up your clues for each character. If you aren’t worried about that, I highly suggest taking that option whenever it is presented.

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Pretty sure that purple stuff isn’t healthy.

That isn’t to say I didn’t enjoy my time with Omensight. I had a great time for the lost part (minus an escort portion of the game that I must have played half a dozen times) because it takes notes from the Batman Arkham game’s, with enemies having an indicator appear just before they attack. This allows you to dodge, counter, and combo your way to victory. The abilities you earn through upgrading and leveling up are also satisfying, like the ability to use telepathy that evolves into telepathy/life drain. If not for the constant and satisfying character progression, it would have been a struggle to finish.

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Combat is by far the best part of this game.

The silent protagonist doesn’t do the game any favors either. Injecting any sort of personality into the harbinger would have made the numerous variations of situations you have with the different characters more interesting, because those four main characters themselves are quite a joy to hang with for a day. They all have their unique personalities, and seeing how they react to having different companions with you was certainly interesting. I just feel it would have been better if your character had more impact on these scenes instead of being nothing more than a pretty sweet-looking empty vessel.

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The main hub is beautiful, even if it lacks things to do there.

This review may sound harsh, but that’s only out of love for the potential this developer has. As the same studio that created Stories: The Path of Destinies, they have proven they understand what it takes to implement entertaining combat into their games. The mystery part could use some work, and hopefully a third title set in this universe will nail everything down and it will come together to create a one-of-a-kind masterpiece. Until them, I still recommend checking this game out if you enjoy that type of combat but aren’t afraid of a decent half dozen hour journey through ascetically pleasing areas.

Final Score: 7.5

This is currently available on PS4 and Steam. PS4 version used for review.