Five Reasons Why It’s Worth Revisiting Dragon Age: Inquisition

I love Bioware RPGs. That’s something I feel is quite obvious if you spend any time on this site. However, there is one in particular I have been replaying for the third time and feel is absolutely worth picking up if you love RPG’s. Here are five reasons why you should revisit or pick up Dragon Age: Inquisition.

Author: Nathan Doverspike

I love Bioware RPGs. That’s something I feel is quite obvious if you spend any time on this site. However, there is one in particular I have been replaying for the third time and feel is absolutely worth picking up if you love RPGs. Here are five reasons why you should revisit or pick up Dragon Age: Inquisition.

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See that big hole in the sky? It’s bad. Real bad.

The Story Is Better Than It Should Be

A big hole in the sky spewing out demons into the world is the main crux of Dragon Age: Inquisition. At first glance it might sound like the story is going to be underwhelming like its predecessor. Fortunately, the story is more than adequate to keep the player’s interest. Gaining agents and allies for the revival of the long-dead inquisition, seeking out why you have a strange mark on your hand that allows you to close the portals, and ending the threat is all entertaining to say the least. Plus, depending on your choices throughout the game, the ending will have vastly different outcomes, which is always nice to see that your choices do matter in an RPG from Bioware.

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Close those holes like they’re plot holes in Mass Effect: Andromeda!

The Characters Are Likable, and Useful

This is huge bugbear for me in regards to other recent RPG’s that have characters that are supposed to be interesting (any character except Drack in Mass Effect: Andromeda, the Bioware game that came out after the main studio was forced to focus its efforts on Anthem) but really aren’t in a way that makes them almost a drag to have in your party. I played Andromeda for over 30 hours, and not once was I engaged enough with the combat to get over the extremely poorly written dialogue for your companions or their bland backgrounds. With DA:I, neither the characters or their usefulness comes into question. Sure, there are certain combinations that are nearly unstoppable like having Cassandra, Cole, and Iron Bull all in your party, but that doesn’t mean that others like Varric or Solas aren’t useful in their own ways. It’s obvious the team at Bioware spent a good amount of effort on making sure all the pieces fit together, just as they did prior with Dragon Age: Origins (if you like a more tactical RPG like Baldur’s Gate or Neverwinter Nights 2, also Bioware products, I highly recommend giving that a shot as well).

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Combat without the HUD looks amazing, even if it isn’t practical in tougher battles.

The Combat Feels Satisfying

An RPG that is centered around combat needs to be satisfying to keep the player engaged, and that’s something that DA:I does so well. As a rogue character on my current  hard difficulty play-through, I can’t believe it’s a class I haven’t chosen before. It plays so well and is so exhilarating to get those massive damage shots off on unsuspecting enemies, then dodge out of the way, dealing damage and escaping their range just before their attack lands. Don’t worry if bows and daggers aren’t your thing, the warrior class is really fun to play (especially as a reaver), as is the mage.

A Beautiful Rich World

An area where Dragon Age 2 slipped up, and one where DA: I far succeeds its predecessors, is the world you explore. Don’t misunderstand that statement: I still love Dragon Age: Origins, but the areas in this game are so detailed graphically and with so many different events to uncover, that it feels alive in a similar fashion to the Mass Effect Trilogy. For me, it isn’t just that the game is beautiful, it’s all the little side quests you can find by exploring. You can potentially go into the final portion of the game with almost the starting party and no one else. The game doesn’t force you to get characters like Sera or Iron Bull, but gives you the option to seek them out. It gives you choices that are less and less frequent in more modern games.

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Turning the HUD off isn’t ideal for combat, but man does it look pretty on a PS4 Pro!

Your Decisions Matter

As mentioned previously in this article, a staple in Bioware games is choice. The choice to side the mages will lock out any cooperation with the Templars down the road. The choice to exile Sera from your inquisition means she will leave, permanently. The decisions you make in this game have lasting effects, and seeing all the different ways the game handles them is fascinating. There isn’t a real win or lose in a lot of them, but there are entirely different outcomes and situations that arise.

Have you played Dragon Age: Inquisition? What do you think about the game as a whole? Do you feel it still holds up compared to other games in the genre? Let me know in the comments!

The Games I’m Most Thankful For

These games, some older, some newer, usually aren’t known for their outstanding graphics or mind-blowing plots, but they all have a special place in my gaming heart. Here are the games I am most thankful for (in no particular order).

Author: Nathan Doverspike

As Thanksgiving draws near, and we all make plans for how we want to spend this special time, whether it’s with friends, family, or a mixture of both, I can’t help but to think about the games that influenced me as a gamer. These games, some older, some newer, usually aren’t known for their outstanding graphics or mind-blowing plots, but they all have a special place in my gaming heart. Here are the games I am most thankful for (in no particular order).

Lara in all her polygonal glory!
  1. Tomb Raider 2

Initial Release: October 31st, 1997

Developed by: Core Design

This was the first game I ever played on the Playstation One I got for Christmas as a young boy, and it left me in tears (mainly because I was so terrible at it and erased a save from before the main boss so I had to restart the whole game over again.). It taught me how banging my head against a puzzle in a game could be solved by jumping off your left foot while running instead of your right, and that sometimes you need to hop backwards twice to get a running jump-start across a gap. It also showed me how working together (with my dad) we were unstoppable in our quest to kill a giant golden dragon that was a total jerk and totally not fun to fight. It also solidified my enjoyment of third person shooters and puzzle games, while helping me spend quality time with my father. Tomb Raider 2 hasn’t aged as well as I would prefer, but I’ll always remember the great times I had playing it as a kid.

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Sometimes one screenshot is all you need to fall in love all over again.

2. Elder Scrolls IV: Oblivion

Initial Release: March 20th, 2006

Developed by: Bethesda

Oh boy. I could write a whole article about all of the wonderful things in this game: from the shrine of Sheogorath to the Shivering Isles, this game is near perfect. Sure, the framerate liked to tank every now and then, but the “took an arrow to the knee” guard more than made up for it. Plus the story in this game is arguably the best in an Elder Scrolls game to date, and I still prefer the leveling up system in this one to Skyrim (mainly because you could just grind it out in the arena and become way overpowered way too quickly). Did I mention Patrick Stewart is the voice of Uriel Septum VII, so that alone should be enough to go play this game! I first played it on a laptop that barely ran Windows XP, yet somehow I managed to beat the whole game on it, then beat it again when it released on Xbox 360, then again when the limited edition 5th anniversary steelbook came out. I couldn’t get enough of the MASSIVE open world, somewhat disturbing Dark Brotherhood quests, and overall freedom this game gives players. I love this game, and is one of my favorite RPG’s to this day.

neverwinter nights dragon
Did someone say, DRAGONS?

3. Neverwinter Nights

Initial Release: June 18th, 2002

Developed by: Bioware

Did someone say, RPG’s? That’s right, I played the OG Neverwinter Nights on PC when it came out. Not only that, I beat it AND all the expansions (except Kingsmaker because I didn’t care for that one at the time) and loved them. The Balder’s Gate style game play was fascinating to me, and I died plenty of times trying to disarm a trap only for it to go very badly and result with my character being poisoned right before a major battle. The ability to save anytime meant that I was free to experiment with my choices, and that no dice roll would set me back too far (except for when I delete my own save…because that’s always a good idea). While it might not have been AS influential as Oblivion or some of the others on this list, it definitely belongs on here. And if you like RPG’s like  Neverwinter Nights, I highly recommend Tyranny on PC. It’s like Neverwinter Nights, only you are the bad guy, and by bad guy I mean you can be a really bad guy, wink wink.

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I mean…if you insist.

4. Mass Effect Trilogy

Initial Release: November 20th, 2007

Developed by: Bioware

You didn’t think I would leave my favorite Scifi video game series off this list, did you? Mass Effect 1 may have been rough around the edges at times, but its sequel improved on nearly everything and in my opinion is the best RPG I have every played. It had combat that made you feel powerful without feeling invincible, gave you some of the best characters and stories in an RPG ever, and choices that had a real impact. Unfortunately, it did have a sequel that was one of the worst RPGs I’ve ever played, which makes this series all the more important because of everything that it did right before it took a hard left turn into a pit filled with tears and turned into the largest dumpster fire known to man. Now all we need is a remake on current gen consoles and my life would be complete.

One of the best twists in a video to this day is in KOTOR.

5. Knights of the Old Republic (KOTOR)

Initial Release: July 15th, 2003

Developed by: Bioware

You can’t have a list of things I am thankful for without having something related to Star Wars. Growing up watching the original trilogy re-released in theaters and on VHS (yes I am old, no I will not tell you my age) I adored the idea of an invisible living Force surrounding and living in everything and being able to be immersed in that universe. Then there’s laser swords, and who doesn’t think laser swords are cool? Bioware made that happen in 2005, with the release of critically acclaimed Knights of the Old Republic.  I played the hell out of this game on the original Xbox, as well as on PC after it released on Steam many years later. It’s also on iOS, if you want a portable version that I’ve heard runs surprisingly well. Anyway, all that feeds into what I love about KOTOR, and why it saddens me more and more that we will most likely never see a KOTOR 3 (thanks for that Electronic Farts…I mean Arts). Oh well, I still have my Steam version that runs at 60 fps and 1080p. That’s not so bad, right?

Honorable Mentions:

Sansretour Valley
Witcher 3 is a beauty to look at, even on a basic PS4.

6. Witcher 3: Wild Hunt

Initial Release:

Developed by: CD Projekt Red

If you want to know my full thoughts on this game, check out a previous article on why I think this is one of the best RPGs in the last decade. Let’s just say the combat, story, beautiful world, and fascinating side quests mixed together for a beautifully crafted potion in this masterpiece of a video game.

Don’t think about the needle, don’t think about the needle.

7. Dead Space 2

Initial Release: January 25th, 2011

Developed by: Visceral Games

The best horror game I’ve ever played is Dead Space 2. It didn’t have as much of an emotional or gaming impact on my life as the others on this list, but it was still a phenomenal experience nonetheless. From the main character Isaac Clarke hallucinating from the trauma he experiences, to the well thought-out crafting system, all the way down to the design of the levels, everything fits perfectly together. After how great the first game was, it would have been easy to create a somewhat disappointing sequel. Instead, the now defunct Visceral Games (thanks for that too EA) made a compelling argument for their game as the best horror title ever. For that, I am truly thankful.

There are so many others I could list, but that’ll do for now. What games are you thankful for? Are there some you have a personal connection with? Let me know in the comments!