Golden Age Gamers Discuss E3 3018 Predictions Part 3 – Microsoft, Ubisoft, Bethesda, EA, and PS5

My Predictions For The Next Handful of Star Wars Spinoff Movies

Here’s my list of movies they should film and suggested titles as well. You’re welcome Disney!

Author: Nathan Doverspike

Okay…so just the other day the Boba Fett movie was confirmed, as well as the Obi-Wan movie set between Episodes III and IV. That got me thinking…what other spinoff movies are they going to announce? Here’s my list of movies they should film and suggested titles as well. You’re welcome Disney!

dash rendar

Dash Rendar: Outrider

So little is known about Dash Rendar. What’s his back story? What was his career? What is that cord doing that’s attached to his gun? Why is his ship is called the Outrider? What more can we learn besides everything already told to us in Shadows of the Empire! It isn’t like there’s a whole web page on Wookiepedia dedicated to him already.


Dengar: All Wrapped Up

What, a guy can dream can’t he? He’s the next best bounty hunter after Boba Fett, and even he died like an absolute chump (unless you believe the fan theory that it wasn’t the real Boba Fett who died in Episode VI and was all a Tag and Bink event). Regardless, Dengar is WAY cooler because he’s cosplaying as The Mummy from the Dark Universe film series…you know THAT series that’s so good they didn’t just cancel it after the Mummy with Tom Cruise did so well. I have to know how he got all those scars. Besides, it isn’t like there are sentient assassin droids scouring the galaxy and being all cool and stuff that would make a better movie.


That Weird Blue Elephant Guy

THE most interesting character in Star Wars! And also most mysterious! Who is this handsome blue musician who hammers away on his circular xylophone? Why do his hands look like they are already decomposing? Is HE force sensitive too (since the Force might as well be called the Farce now after TLJ)? What if he is the TRUE Supreme Leader Snoke! I MUST KNOW!!!

han solo

Solo: A Star Wars Story

Oh wait…..

Why It’s Worth Revisiting Just Cause 3

Here are just a couple reasons why you should consider revisiting this blast from the past sandbox of destruction.

Author: Nathan Doverspike

A couple factors led to the writing of this article. Just Cause 4 was recently leaked as being a possible announcement at E3 2018, Playstation Store had a great sale on the XL Edition of the game that comes with all released DLC (under $12 USD); and the recent announcement that Red Faction: Guerrilla is getting a remaster sometime in Q2 of this year. Here are just a couple reasons why you should consider revisiting this blast from the past sandbox of destruction.

Just Cause 3_20180529012901

The Side Content Is Worthwhile and Enjoyable

As Rico Rodriguez, the world is your playground. Sure, there are main missions that you can complete. But with so many other activities to enjoy like racing in cars, boats, and airplanes, unleashing destruction within a certain time limit, or racing against the clock as you maintain speed to prevent your vehicle from exploding, this game has plenty of fund challenges to master. Even if some may not be for you, the others will more than make up for the ones you find less enjoyable. Plus, every time you complete a mission you earn up to five gears that are used to unlock perks for Rico. Unlike so many previous open world games, this one keeps rewarding you for completing the content.

Do What’s Fun For You

Something that a game like Just Cause 3 is providing you a giant world that let’s you be you. Do you want to liberate all the different towns in the world? Maybe you love the thrill of the wing-suit like I do and jump off the highest mountains just to open it up and see how far I can glide without touching down. I got much more satisfaction out of the side content than the short and obviously padded story missions. And that’s okay, because this game let’s you do what you find fun and keep doing it.

Just Cause 3_20180529035137

The Destruction Is So Satisfying

Hopping into a loaded helicopter and flying into an enemy military base only to rain down missile after missile never gets old! Usually marked with red and white colors, the plethora of destructible buildings and fuel tanks provide ample opportunity to see light up the screen with fiery explosions. This game has plenty of different vehicles of destruction to choose from. Jump in a helicopter, biplane, jet, tank, or corvette and show your enemies whose boss!

Just Cause 3_20180529013407

Traversal Is Still Incredible

Since the original Just Cause, Rico has been using a grapple hook and a parachute to make his way around each game. Each game, the mechanic is refined and still provides a great tool of traversal while still being a blast. This iteration in the franchise is no different, and the unlocks you gain that improve your mobility while gliding or parachuting only improve the experience the longer you play.

It’s worth noting that I recently bought a PS4 Pro, and that’s possibly why I had such a good experience this time compared to when I played it when it released. From what I can remember, the game did have slightly unstable frame rate when it launched. Combined with patches and the more powerful console, the I only notice the frame rate dropping below 30 when there was a ton of action on screen. Even then, it didn’t inhibit my ability to enjoy the game immensely.

Have you played Just Cause 3 yet? Are there other open world games that you’ve revisited recently and found them to be just as good or better than you remember? Let me know in the comments!

Which Came First: The Game or The Aggression, A Short Look At Violence in Gaming

What came first, over aggression of youths in schools or violent video games?  Also another philosophical question, but does the later really matter?  What truly matters is finding a solution/preventing kids from acting overly aggressive.

Author: Josh

This originally appear in Josh’s blog in October 2014.

Update from Josh:
If I recall, this was a bit of a tirade rant when I wrote it.
My opinion has changed slightly since I wrote this 4 years ago. I actually do believe that video games, television, and the news all play a part in the mental psyche of children. Especially as we watch in horror as the number of school attacks rises among our youth. That being said, I still hold true that it is each individual parent’s responsibility to monitor what their children play, and to teach them the difference between a video game and real life, and in some cases, have the foresight to just say no to a violent video game that your child wants. They may scream and throw a tantrum, but it’s a parent’s job to protect their children first, not be the best friend all the time. Trust me, when your children grow up, they will thank you for caring.
What came first the chicken or the egg?  Philosophical question for the ages which people have debated for years.  What came first, over aggression of youths in schools or violent video games?  Also another philosophical question, but does the later really matter?  What truly matters is finding a solution/preventing kids from acting overly aggressive.

Original Article:

First Person Shooters (FPS) have been around for a while.  Perhaps one of the most famous FPS games, Doom, was labeled a controversial title for its extreme use of violence.  So much so that shortly after Columbine Doom was thrown under the bus as the game that prompted the individuals to be so violent.  Well how does that explain the other millions of players?  If the video game is what prompted the violence, why isn’t there an army of angry teenagers all hell bent on world wide destruction?  The game is not the soul reason for the murderous rampage.  Even today, gamers of all ages continue to play FPS games such as Destiny and Call of Duty are just as violent, if not more so, than Doom ever was, and yet not every kid that plays it turns into a murderous psychopath.

What about fighting games?  Those are violent too after all.  Street Fighter and Dead or Alive both feature martial arts in a violent form.  Millions more play these games along with first person shooters, and yet they are not violent.  Kids are constantly exposed to violence from ever facet of media, not just games.

Look at movies.  How often are kids watching violent movies?  What about the news?  We all know that violence sells in the news, and as such the news premiers violence over all.  Books portray violence too; just read ‘Silence of the Lambs’ (the book is better than the movie…which is hard I know).  My point is that all day long individuals are exposed to violence, and not all of them become murderous.

So where do we draw the line?  Why are games blamed for the violence?  Because people need something to blame, and why not blame an easy target like a video game.  A person could easily say that heavy exposure to violence can morph a child’s mind, and stereo-typically, video games are a child’s toy in most of the political officer’s minds (despite the fact that the average gaming age is 35).  While it is possible for children to be influenced by what they watch, it is also equally true that a parent’s responsibility is to monitor what their children are watching, and also to explain to them the difference between fantasy and reality.

The video game does not have a conscience, or a mind of it’s own.  Much like a gun, it is simply an object that does not function without outside input.  This means it is imperative to not let ourselves become lazy when raising our children and to say no when they want a game we don’t feel would fit them.  We can’t always be our children’s friends, sometimes we need to put our feet down and be the parent.  Just as if you would instruct a child of the dangers a gun possesses and to never play with them, a parent has a duty to spend time with their children and coach them through their early life about what is right, what is wrong, what is real, and what stays in a video game.

Only when parents realize that without them, their children will grow up lost can we begin to see the problem.  Individual parents know what is best for their own children.  You watch them play, and you know if they are mature enough to handle adult topics as they grow.  If you place a child in front of a TV screen and expect an object to raise your child, you will not be raising a child.  You will merely be exposing a person who isn’t quite sure of their place in the world to uncontrolled influences of the media which, for all intents and purposes, has a primary function to entertain and raise money, not your children.  If we truly want to put a curb in violence, parents need to start being parents again.  Spend time with your children, turn off the TV once in a while and go outside and play with them.  Games will always be there on a rainy day, but that time you spend with them could be the best thing that ever happens to them.

John Bain AKA TotalBiscuit On YouTube Has Passed Away

John Bain, also known as TotalBiscuit or The Cynical Brit on YouTube, has passed away from terminal cancer today, May 24th 2018. His death was confirmed by wife Genna Bain on Twitter.

I am forever grateful for his insightful commentary and criticisms in his WTF Is… series on YouTube, that takes a look at primarily PC Indie games. He was also a host on the Co-optional podcast, that features other prominent YouTubers talking about gaming and other various topics.

John, you have always fought the good fight on behalf of consumers in the video game industry. You’ve inspired me to start this site and YouTube channel, and I can’t show how thankful I am besides continuing to be better every day in the hopes that I can influence a fraction of the people you have in your shortened time on this rock. My heart is with Genna and their family and friends through this difficult time. May you all find strength and courage to endure.

What Games Do You Enjoy Revisiting?

What game(s) do you find yourself coming back to time and time again?

Author: Nathan Doverspike

As someone who poured easily 120 hours or more into the Witcher 3, you would think that would be it for me? However, every time I want to put this game down for good, I throw it in my system “for one more go.” Each time I do that, I find even more quests, scavenger hunts, and more to do that keeps me playing for hours on end each session. Don’t take that the wrong way: I’m forever thankful that this game keeps providing endless hours of entertainment!

Which brings me to the point of this article. What game(s) do you find yourself coming back to time and time again? Is it a sports game like FIFA, NHL, Madden, or MLB The Show? What about an expansive RGP like Witcher 3, Dragon Age series, or Mass Effect? Or maybe you love JRPG’s like the Persona series, Shin Migami Tensei, or Final Fantasy? Let me know in the comments! I can always use a new classic to return to or start for the first time!

Omensight Review- More Fight Than Sight

Maybe it was the self-propelled hype, but after the six hours I spent with Omensight, I was left slightly underwhelmed with the overall mystery behind the gameplay.

Author: Nathan Doverspike

Disclaimer-Copy was obtained through purchase, not provided by developer.

As someone who loves mystery games, but isn’t necessarily the best at them, I knew I had to pick up Omensight by Spearhead Games the night it released. I thoroughly enjoyed Murdered: Soul Suspect, even if others didn’t share that sentiment. Maybe it was the self-propelled hype, but after the six hours I spent with Omensight, I was left slightly underwhelmed with the overall mystery behind the gameplay.

You’ll become very familiar with this screen as you progress through the story.

Omensight is a game where you are the harbinger, a being sent to prevent the end of the world caused by the evil entity Voden. Akin to games like Sexy Brutale, you follow different characters throughout the final day, unlocking more clues to the nature of the apocalypse each time. At the end of each day you are given the opportunity to upgrade your character with the experience you gain from that day, as well as learn new moves and eventually even reduce the overall damage you receive during combat. On the normal difficulty, I found that combat became a breeze after just a few upgrades, which is a shame because this game is about 85% combat and 15% figuring out the next path to take.

This is where you can see what clues you’ve uncovered.

This wouldn’t normally be a big gripe, but there is very little mystery to actually put together. A character at the hub area between days will just tell you where to go next after you compete a day, completely removing any sense of discovery the player could feel. I have no problem with hints if I ask for them but being spoon fed the plot in a game that calls itself a “mystery” game seems detrimental to the whole concept of the title.

Speaking of gameplay, it’s worth noting that I enjoyed the locations you visit and how they change as the end of the game draws near. Lush forests become overrun with glowing purple decay; statues crumble. These areas are fun to explore the first couple times through, but do become stale towards the end. The game offers you the option to skip to the critical point in a day with each character, and that is a welcome change over their previous game, Stories: The Path of Destinies. Unlike that title, it does cut out a lot of the fluff at the expense of not filling up your clues for each character. If you aren’t worried about that, I highly suggest taking that option whenever it is presented.

Pretty sure that purple stuff isn’t healthy.

That isn’t to say I didn’t enjoy my time with Omensight. I had a great time for the lost part (minus an escort portion of the game that I must have played half a dozen times) because it takes notes from the Batman Arkham game’s, with enemies having an indicator appear just before they attack. This allows you to dodge, counter, and combo your way to victory. The abilities you earn through upgrading and leveling up are also satisfying, like the ability to use telepathy that evolves into telepathy/life drain. If not for the constant and satisfying character progression, it would have been a struggle to finish.

Combat is by far the best part of this game.

The silent protagonist doesn’t do the game any favors either. Injecting any sort of personality into the harbinger would have made the numerous variations of situations you have with the different characters more interesting, because those four main characters themselves are quite a joy to hang with for a day. They all have their unique personalities, and seeing how they react to having different companions with you was certainly interesting. I just feel it would have been better if your character had more impact on these scenes instead of being nothing more than a pretty sweet-looking empty vessel.

The main hub is beautiful, even if it lacks things to do there.

This review may sound harsh, but that’s only out of love for the potential this developer has. As the same studio that created Stories: The Path of Destinies, they have proven they understand what it takes to implement entertaining combat into their games. The mystery part could use some work, and hopefully a third title set in this universe will nail everything down and it will come together to create a one-of-a-kind masterpiece. Until them, I still recommend checking this game out if you enjoy that type of combat but aren’t afraid of a decent half dozen hour journey through ascetically pleasing areas.

Final Score: 7.5

This is currently available on PS4 and Steam. PS4 version used for review.