Author: Nathan Doverspike
I played Captain Toad on the Wii U when it came out in November of 2014, and while I didn’t beat the game completely at the time, I’m sure that won’t be the case with its recent release in the Switch. However, with the new release come some clear improvements, but also some puzzling decisions. Here are my pros and cons for Captain Toad Treasure Tracker.
Art Style Still Impresses
After its release in late 2014, Captain Toad was a beautiful title on the Wii U that I believe rivaled Bayonetta 2 and Super Smash Bros. for the best looking game on that console released that year. Now, with its release on Nintendo Switch in July of 2018, I still stand by that belief. This game looks amazing with its wealth of color and silky smooth textures. I can’t get enough of the art style, which makes replaying levels to get full completion still a joy even after playing the level for the third or fourth time.
Level Design Is Top Notch
Without the ability to jump, it would be reasonable to assume that this game would have a very limited number of ways to vary the dozens of levels it offers players. To my surprise, each level feels unique and it didn’t feel stale at any point throughout the game. A puzzle game with limited movement options needs variety in its puzzles, and Captain Toad is thankfully full of variety.
Whether you’re shooting for finding every Pixel Toad, finding all the secret objectives on every level, or 100% completion in general, Captain Toad is easy to master with its intuitive controls for any age. This game allows for youngsters to fully enjoy this game without the normal barrier of more complex controls that other titles like Mario Odyssey tout. It’s always nice to see games that are accessible to anyone and any age.
Plenty of New Levels
I was surprised at the number of new levels, all of which are inspired by Mario Odyssey. The art style meshes with that game perfectly, and seeing New Donk City condensed into a level in Captain Toad is really fascinating. The levels that focus on sprinting are by far my least favorite, but that’s a minor gripe and a small percentage of the levels.
Price seems a little high
At $40, Captain Toad is a little pricey, in my honest opinion. Sure it has new levels, but even they aren’t enough to justify the steep price. It’s still the same game you played on the Wii U. The addition of coop is nice, but it doesn’t change things up enough to justify almost a full price for this title. I enjoy the game, most than most I would presume, but I would be more satisfied if it was slightly cheaper at release.
Touch Pointer Is Obtrusive
When docked, a pointer is always present. There is no way to play the game without it while the Switch is docked, which I feel is a mistake. This is not an issue when playing in handheld mode since you can use your fingers on the touch screen, but just beware of playing it docked if that is your primary way of playing games on the Switch. It gets in the way of seeing where Toad is in the level, and can also be distracting. It would be better if it disappeared when you weren’t using the right analog stick when you need to interact with the environment. A patch to correct this would be very much appreciated.
Coop Isn’t Always Great
Speaking of the pointer and coop, the Switch version of Captain Toad introduces coop into the game. You each take a joy con, with the first player controlling toad and the second player taking control of the camera and pointer, which they can use to shoot enemies. Most levels end up being frustrating in coop, since both players can control the camera and with the second player controlling the pointer you both need to be on the same page at all times or you will inevitably fail levels due to the split in duties. The idea is nice, but the implementation isn’t ideal.
I want you hear from you. Did you pick up Captain Toad for the first time on Switch? Did you play it previously on the Wii U and pick it up again. Are you waiting for a price drop before adding it to your Switch library? Let me know in the comments!