Author: Nathan Doverspike
If the title didn’t give it away already, this is one of my favorite games. Ever. I don’t say that phrase often either. Only Mass Effect 2 and The Witcher 3: Wild Hunt fit into that category for me in the last 10 years of video games. There aren’t many things to gripe about with this game, so here are my pros and cons for God of War for your reading pleasure.
The Combat Is The Best in The Series
From the minute you were able to throw the ax at an enemy’s head, have it stick in it and freeze them, then lunge forward with a flying punch to the face, I knew this game was going to be special. You don’t get as many weapons in this game as you did in the past God of War games, but they more than make up for it with robust
The Visuals Aren’t Just Breathtaking, They’re The Best
Graphics aren’t everything. Mass Effect 2 looks slightly aged now, but I still think it’s one of the greatest RPG’s ever. But unlike Mass Effect 2, God of War looks leagues better than its competition in a way that the Mass Effect series never did. The fact that I took a screen shot of mud in the game…should tell you everything you need to know about how great this title looks.
Exploring the Worlds Is As Enjoyable As You Would Expect
With so much effort placed in making the visuals some of the best in a video game to date, just as much effort was placed in making the gorgeous locations just as fun to explore. From solving puzzles to defeating powerful foes in the late game content, I never grew bored of any of the numerous caves, beaches, or treks up a mountain. Finding new paths to take as you gain more abilities and progressively better loot was always a great time.
Extra Content After The Story
This is something that I certainly didn’t expect. I had a feeling this game would have a lengthy story for and action RPG, but I didn’t expect it to have a bunch of side quests and content that is unlocked after you complete the story. With all of this content available to complete, this game gives you reason after reason to keep playing, even after the main story is finished.
I don’t normally get emotional playing games, especially not ones that feature Kratos yelling and grunting his way through them (of which he does a considerable amount less than the previous titles). God of War redefined my expectations for this series moving forward, offering an incredible story and a very moving ending with twist after twist. I love where the story goes, and the curve balls the developers boldly throw at you until the credits roll.
I understand the idea behind having clever things hidden in the environment for the player to find. However, to me the 51 Odin’s Ravens scattered throughout the game are more of a pain than they are worth to find. There are other collectibles like chests, artifacts, and special enemies hidden that are far more interesting and fun to find. Personally, I wish there weren’t as many to collect or didn’t literally blend in with some of the environments to the point of being almost completely impossible to see.
Attitude of Atreus Half-Way Into The Story
This is a minor gripe, since in the context of the story it makes sense. The story is about the journey and how it changes both Kratos and Atreus along the way. At one point, I grew tired of Atreus’s attitude. I understand what the developers were doing with his character, but it didn’t make it any less annoying. Thankfully, his personality doesn’t remain this way for too long.
How are you enjoying the game? Were there any points you think I missed? Let me know in the comments!